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The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. The first and foremost thing 76 has going for it is server size. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game.
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