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Fallout new vegas type 6 body
Fallout new vegas type 6 body












  • Backpack Backpack slot, occupies the Backpack slot.
  • Hides the PipBoyOff node and enables the PipBoyOn node. Possibly overrides the weapon attach node/slot (needs testing).
  • RightHand Right Hand slot, hides the actor's Right Hand when equipped.
  • LeftHand Left Hand slot, hides the actor's Left Hand when equipped.
  • UpperBody Body slot, hides the actor's body when equipped.
  • Mutually exclusive with the Hat slot, use one or the other and not both.
  • Hair Hair slot, hides the actor's hair when equipped.
  • Head Head slot, hides the actor's head when equipped.
  • This has the effect of removing other items using the same slots when equipped or hiding/using alternate hair and/or body addons.
  • Biped Object: Which biped object slots this item uses.
  • Animation Sound Enums: Displays the Type, Chance and TESSound for the selected Animation Sound Enum Template.
  • Note that custom sound templates do not work in vanilla, this is fixed in the JIP_NVSE plugin.
  • Animation Sound Enum Template Selects the sound template the armor uses.
  • In Fallout: New Vegas the item must have at least 1 DT to be repaired by a vendor.
  • Putdown Sound The TESSound form used when dropping the item.
  • Pickup Sound The TESSound form used when picking up the item.
  • If an object is headwear or a hat the biped object flags need to be applied to the base armor in order to take effect. Addons do not contribute weight, health, armor rating, value, biped object flags, sounds, speed penalty or scripts to the armor. However, since the armor addons are not placed in the inventory directly, they don't show up in the inventory screens. When the armor is equipped, so are all the addons.
  • Biped Model List: Specifies a form list that contains the armor addons that are a part of this armor.
  • Equip Type: Specifies the type of item, this is which icon will be displayed by hot-keyed items.
  • Can be NONE, objects can always be repaired by items of the same type.
  • Repair Item List: Form list of items that can be used to repair this object.
  • Note that magic effects will be applied to the actor every time they are loaded and will stack, this is an engine bug.
  • Object Effect: The object effect that will be applied to the actor when he wears this armor.
  • In Fallout 3 the item must have at least 1 AR (DR) in order to be repaired by a vendor. The percentage of damage resisted in a range of 0 to fPlayerMaxResistance (85 by default). The more health, the slower an item will degrade.
  • Health: The number of hit points the item has.
  • fallout new vegas type 6 body fallout new vegas type 6 body

    The penalty is controlled by the settings fMoveMediumArmorPenalty and fMoveHeavyArmorPenalty. In Fallout: New Vegas GECK, Light, Medium and Heavy are the selections and control the speed penalty to the actor.

  • Unlabeled: pulldown menu, In Fallout 3 GECK, Light or Heavy are the selections and are unused.
  • Script: pulldown menu, an object script applied to the item.
  • Name: The name of the item as it appears in the user interface.













  • Fallout new vegas type 6 body